| | Wednesday 18 November 2009 | New petition | | Wednesday 18 November 2009 - 01:22:53 | A new Modern Warfare 2 petition has surfaced today following the release of the game last week. The game has been out for over a week and PC gamers are once again voicing their disapproval that certain online features were not included in the game. The first petition received 216,527 signatures and the new petition, which has just gone live, already has over 2000 signatures. Infinity Ward responded to the first petitiion by attempting to explain its decisions to PC gamers, reassuring them they would be happy with IWNet and the game’s features. The new petition is asking for the following features to be added. - Support for an in-game console;
- Support for the “/record” feature;
- Support for the lean feature;
- Support for auto-balancing;
- Support for multiple profiles;
- Support for better Graphics and FOV control;
- Support for actual ping readouts in ms (not graphs);
- Support for a tournament game type (like Promod);
Dedicated Server/IWNet specific: - Support for mod tools and modded Dedicated Servers;
- Support for Punkbuster enabled Dedicated Servers;
- Support for Dedicated Server admins to choose player numbers (Max: 50);
- Support for PC gamers to choose if they wish to connect to an IWNet P2P server or a Dedicated Server (hosted by clans/individuals, etc)
Despite comments made by Infinity Ward’s Robert Bowling and Activision president Mike Griffith, some PC gamers are still unhappy with aspects of the game now they’ve played the full version.
Agree with the petition? Sign it now. | | | Friday 23 October 2009 | | | Friday 23 October 2009 - 02:09:40 |
| | | Tuesday 20 October 2009 | MW2 Dedicated Server Petition | | Tuesday 20 October 2009 - 20:37:44 | The news that Modern Warfare 2 will not include code for dedicated multiplayer servers, instead relying on a yet to be revealed, peer-to-peer matchmaking service called IW.net, hasn't gone down well. At the last glance, 101,000 gamers had signed a petition asking for dedicated server support to be reinstated. Those gamers are right. I've signed the same petition, and I think you should, too. Here's why.
A dedicated server is a PC usually held within a bank of computers belonging to a private company (in our case the always dependable Multiplay.co.uk) or the game's own publisher. Dedicated server hosts have been part of PC gaming for decades; I think you can attribute some of the rise of multiplayer games like Counter-Strike and Call of Duty directly to their work.
Why?
1) CLANS & Dedicated server hosts are judged by their reliability. If a server crashes, or an internet connection goes down, the gamers paying to host the game will complain, and they'll start to move elsewhere. This economic motivation forces server hosts to constantly improve their hardware, their internet connection, and their management tools. Compare that to the peer-to-peer networking that Infinity Ward developers are proposing, where the quality of the game will be entirely dependant on the gamer's own home web connection.
2) Dedicated servers are fair. Want to know why that player always seems to get the drop on you when you're playing Call of Duty on Xbox 360? It might be because he's the host of the game. In combat, data has to be bounced from his console, to yours, and back again, for you to impact on the game. Meanwhile, he doesn't have to wait on the round trip - he can fire as soon as he's ready. Hosts always have an advantage in peer-to-peer networked games.
3) Dedicated servers are adaptable. We don't know the details of what InfinityWard.net will offer, but there's little chance that the tickbox customisation options usually available to players in peer-to-peer matchmaking setups can match the level of control dedicated servers offer. That can include, but not be limited to: competitive players who run their own specific rulesets, to the spectator mode mods, to machinima friendly sets, to the expanded player counts, to the custom maps. That evolution of content is key to extending a PC game's lifespan, and improving that game. Enabling the community to host the mods and maps they choose is a good thing. Entire game development businesses have been built from gamers hosting dedicated servers for popular, low key games. Guys like Splash Damage (Enemy Territory, Brink), Tripwire Interactive (Red Orchestra, Killing Floor) simply wouldn't be around were it not for gamers putting up their own cash to pay for dedicated servers.
4) Dedicated servers create community. Don't think of them as a piece of hardware. Think of them as our bus shelter for kicking about in. We have plenty of regulars who are looking forward to playing Modern Warfare 2 together. If we had dedicated server code, we would definitely host our own place. We don't have to swap friends contacts, or pray that our skill levels will broadly match. We just double click the server, and we're playing together. TheCLAN isn't alone - communities worldwide love hosting servers for their members. Peer-to-peer matchmaking stops that happening. Now, that specific group of fans simply can't play together. Even worse, without dedicated servers we can't enforce our 'don't be a dick' policy. We can't ban racist or homophobic players, nor can we appoint our own moderators to look after our community when we're not online.
Modern Warfare 2 launches in twenty days. It would be nice to see Infinity Ward demonstrate what advantages InfinityWard.net can offer as soon as possible.
| | | Monday 12 October 2009 Wednesday 02 September 2009 | sigh | | Wednesday 02 September 2009 - 19:02:29 | | | | | Tuesday 28 July 2009 | More MW2 Goodies | | Tuesday 28 July 2009 - 21:19:57 | |
Hmm seems like they have taken a chapter out of Jokers Excellent X4 mod....
| | | Friday 05 June 2009 Tuesday 02 June 2009 | E3 09 - New MW2 gameplay | | Tuesday 02 June 2009 - 18:52:39 | | | | | |
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